A massive market with one unsolved problem.
Language learning is one of the largest, most durable categories in consumer software — wanted everywhere, in every language pair. The hard part has never been getting people to start. It's getting them to stay.
Demand is global
People everywhere want to learn another language for work, travel, family and migration. The intent is permanent and worldwide.
Retention is the gap
Most learners drift away within weeks. Solitary drills and fragile streaks don't give people a reason to return once novelty fades.
Our bet
Real-time competition beats solitary practice. A rival you can beat tomorrow is a stronger hook than a streak you're afraid to lose.
A real, working product — not a pitch.
Frayvio is already in beta testers' hands on iPhone and iPad, with 42 full language courses behind the duel loop.
Real-time multiplayer duels
Players get matched in seconds for fast head-to-head matches scored on speed and accuracy — the heart of the loop.
Leagues & leaderboard
A global leaderboard plus a six-tier climb from Bronze to Diamond — competitive pressure that pulls players back.
42 languages, native voice
Forty-two full courses with native-voice lessons and rich daily review — real content depth, not a thin demo.
AI voice conversation
Speak everyday scenarios out loud, get understood, and a native-voice partner answers back — speaking practice beyond duels.
Native iPad experience
A first-class large-screen build with sidebar navigation and focus mode — not a stretched phone app.
Cross-device sync
The same duels, streaks and leagues on iPhone and iPad. Progress follows the player seamlessly across their devices.
The hard parts are already done.
A competitor can clone a lesson screen in a weekend. They can't clone three things at once.
Real-time infrastructure
Live matchmaking and synchronized duels are genuinely hard to build well. Ours is shipped, tuned and running in production.
Deep content
Forty-two courses with native-voice lessons, exercise variety and structured review represent years of content depth that compounds.
A retention loop
Duels, leagues and rivalry form a social, competitive loop that solitary apps simply don't have. That loop is the defensibility.
Free to play. Built to monetize.
The core game is free, so the funnel stays wide. Monetization rides on top of engagement, not in front of it.
Lessons, duels, streaks and leagues are free. The wide top of funnel feeds the competitive loop that drives retention.
Players earn and spend gems on cosmetics and duel power-ups, with paid top-ups set to monetize the most engaged players directly.
Shield, Double XP and Hint power-ups plus animated avatar frames give committed players reasons to spend.
A subscription tier and school/team plans sit naturally on top of the same engagement, expanding revenue without gating the core.
Request the deck.
Tell us a little about your interest and we'll send the deck and set up a time to walk you through the product and the loop.